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IT'S...<# 6- A F#11;A$,;@,;@,;@@,P#6.h ҍQ}Хx`Z#6.h Ԍȥ`d#% 6.67A$,.%67,.n#) 6-C:,!6-&+&P:',$,%)6-%x#AR}A'}#,,6-?:C:hͨα͑Υ`,,#)-@G"%%@$%) #A-@)"#S}A6%' 3A@AAA'#""6@$#"#-B:,6-@:7<,,# @6-&T}#%%& # A%CONSTANTS%**0,1,2,3,4,5,6,7,8,9,10,15,32,256,5125%CHARACTER DATA:%%%248,254,255,U}255,255,255,255,255D%$$31,127,255,255,255,255,255,255I%%%255,255,255,255,255,255,255,255N% 0,254,124,56,16,56,124,254V}X%##0,124,254,254,238,254,254,124b%##0,254,130,186,170,186,130,254g%TITLE DISPLAY LISTl%cc112,112,112,66,0,0,112,112W},112,6,7,112,2,112,112,112,6,6,112,112,112,2,7,112,112,112,2,65,0,6q%TITLE TEXTv%%%5,SCORE:XXXX HIGH:XXXX SPEED:%X}43,UNCLE HENRY'S%61,%89,OVER 50 BILLION SERVED%123,START TO BEGIN%142,SELECT FOR SPEEY}D%00161,another game from the demented mind of%204,%##227,(c) 1986 Antic Publishing%-1D:NZ}UKEDUMP.BAS the demented mind of%204,%##227,(c) 1986 Antic Publishing%-1D:N@?&6m6 ?ml?&oͤi-&ɷfdI?_ė ?\}ϓ7UYWm5j$-7FYi%^/i-]]}xI?6O6[_-/A6I/Kd`m@&mlilm$i%6[I-@~m%mm$xKm?@ ^}????1?x {>><xa 8y|x 8a8 e}p?b c=;a3Gx3;w;g_#_k73>ff}؛ɲ/Ml}/_&KdA&m$w?g}??p0c?c1??_!h}?}?/M?7'?oțO?fh 7ɶ1uI??Oi} ?8?x`?9{j}O??1'_'k}7-A?IMAIm/_I /I'?^կWԦ*ݕkzZwU_zwWYҥkvZl}U/ںw[եk_YM.Uomg/_&'3@/&f3m}9q<94XywLz{]SӻVϷۧkMo~Zg]Ҷ%[_n}Il/jme o?\ y&O rM_$bMK<o}/O5%jCKRW[I>mYSoKVխKm޽fq9 ?O >7p}??gwq7?Cgs3 31#G# q}?C&/_or}?K? ?/݀/7 mm>6/m?@?'??s}? 96Iwd/&'7 o%i&m?$C&6'D$!0m???]"MdM_]t}2M fͷI7&ϛm_$md-I9$ o_m$I/u} y?d'>aQ ?h?a 2{=p9/1I~a%l$-[H$[ 1Y @L'_a-C}dmv}i $e??MhMi/ow}m $FM M&ooIIMd?$ x7Ox}7x>x?@8 |???? y}?o0oQ=۽w_ZZkjuS[Z׺ojUuj{z}[~~jOzuZ߯RUWU}jUZN??x{}Cx38s9c==g88{1g9ccs19qwy< b08|}g113_g |3_7!?oo#c`?c13 9u}}UUoOK-Wm-){ou}mo}j־浥_{Z{+#? 93s;8w3g1ø~}9?N=0{%91z_yO ώcg911qs c83c9cq9s9c9g3q3c8;3c11c9g9}y29s@|w1Cx'8<'@ ?}U___UWk^]uwj}U-{V)Zյ[o_Եjשkڵz6H/O // &} `6$ I6lMdmlq}xx>>>Ǐx??<~? <>}????_UUUUUUUUU]wUW몪]UUWw~ԻWnU}Umme$멯nUUUUUU_UUUUUUUUU]wUW몪]UUWw~ԻWnU.TALKING MATH WIZARDBY MATTHEW RATCLIFFMath Wizard, my arcade-stylearithmetic practice program forschoolchildren, was pub }lished in theApril, 1984 issue of Antic. Thismonth's Super Disk Bonus is theCovox-enhanced sequel -- TalkingMath Wizard. } When you zap a correct answer,Talking Math Wizard speaks thecomplete equation. For example, ifa 27 is at the top of }the screen andXXXyou zap "11+16," the program wouldsay: "Eleven plus sixteen equalstwenty-seven." Helping me program }this magic wasthe $39.95 Covox Voice MasterJunior. However, you do not need aCovox or any other special equipmentto play } Talking Math Wizard -- onlythe MATHWIZ.BAS, MATH.SYS andWIZTALK.SPK files from this month'sAntic Disk. But if you own a }Covox Voice Master or Voice MasterJunior, you can can get rid of myXXXvoice from the file and put in yourown voice -- or } any other sound youchoose. When you RUN Talking Math Wizardfrom the Side B main menu of theAntic Disk, you'll see a g }ameoptions menu. By fine-tuning theseoptions, you can change the type anddifficulty of the problems. Plug ajoystick int }o port 1. Move thestick up and down to put theflashing cursor next to the item youXXXwant to change. Push the stick lef }tor right to change the value of thatoption. Options include: 1. Minimum starting number (MIN):The smallest value use }d in the mathproblems. 2. Maximum starting number (MAX):The largest value used in theproblems. This value must exceed }MIN by at least five.XXX 3. Percent Correct to Advance:Each round has six problems. To goto the next round, in which } both MINand MAX increase, your score mustmatch or beat this value. 4. Difficulty Increment: Thenumber by which MAX wi }ll increaseafter each round. 5. Rounds per game. 6. Problem type: Select addition,subtraction or multiplication.X }XX The high score, most recent scoreand type of math problem for thehigh-score game are displayed nearthe top of the me }nu screen. Press the joystick button tobegin the game. The number of thecurrent round, the problem numberand your per }centage of correctanswers appear at the far right.The current problem type appears atthe top of the screen. The answerbo }x is below.XXX As the round begins, six problemsscroll toward the bottom of thescreen, where you are stationed witha n }umber blaster (flashing cursor).An answer to one of the problems isselected at random, spoken anddisplayed at the top of t }he screen.Move the cursor under the problemwhose answer corresponds to the onedisplayed above. Press the joystickbutton }to select the matchingproblem. If more than one problemXXXhas the indicated solution, choosethe one nearest the cursor t }o savetime and earn more bonus points atthe end of the round. If your answer is correct, theproblem is blasted back to } the topof the screen. The correct answeris displayed beneath it, and thenthe entire problem is spoken. Thenthe next an }swer is displayed andspoken, and the scrolling continues.If you blast an incorrect answer, itis ignored except for a lower }ing ofyour success percentage.XXX If a problem reaches the bottomof the screen before you can answerit, it will scroll } back to the topof the screen. There, the correctanswer will be displayed and theentire problem will spoken. If your }percentage of correctanswers is below the minimum, youmust repeat the round. If yourpercentage is high enough, you willr }eceive a bonus for speed andaccuracy.XXX When all rounds are complete, themain menu comes up again and thehigh score i }s displayed. At thispoint you may press [ESCAPE] to exitto BASIC, or select new options andplay another game.INSERT YOU }R VOICE For Covox owners who want toinsert new speech data, here's howto do it. First load the VoiceMaster software, }version VM800 forthe Atari 800. The XL/XE versionsXXXwill not work properly with TalkingMath Wizard II. Note the USR } calls in lines 50,110, 190 and 210. With VM800loaded, simply enter what you see inthe REM portion of each line. TheVM8 }00 "wedge" software automaticallytranslates those commands into theproper USR calls for you. Note thatyou may get an erro }r with the SSAVEcommand. My version of VM800 hastrouble parsing it, but the syntaxis easily corrected.XXX RUN WIZTALK }.BAS from this month'sAntic Disk. Put a joystick in port1 and the Voice Master microphoneplugged into port 2. WIZTALK wi }llprompt you for each word it needs tolearn. Speak the word distinctlyand quickly. After the programlearns the word, it } is played backfor you immediately. If the wordsounds all right to you, press thetrigger to move on to the next word.Oth }erwise, pull back on the joystickto say that word again.XXX After each word is learned, totalsize of the current speech } data isdisplayed. Keep a close eye onthis: It must not exceed 12,000bytes or it will be too large to fitin Talking Math } Wizard. You mayneed to run WIZTALK a few timesbefore you get a feel for how fastto talk.XXX Once you're done, copyM }ATHWIZ.BAS (the main program),MATH.SYS (which contains data forthree assembly language routines)and WIZTALK.SPK to another } disk andRUN "D:MATHWIZ.BAS".ATH.SYS (which contains data forthree assembly language routines)and WIZTALK.SPK to another g8NLEARSSAVSPEACLEABASTA$$MAT}H WIZARD VOCABULARY LEARNERBY MATTHEW RATCLIFF(c)1988, ANTIC PUBLISHING 1 +1(MATH WIZARD VOCABULARY L}EARNER.''(A joystick should be in Port 1.$$(Press [FIRE] to accept word.(N-(%Pull back on stick to relearn a wor}d.N((VM800 be loaded FIRST)26-?:A,CLEAR<(6-6-Bc(;@@,F #AP"}4END AZ A @d<(&(SPEECH DATA INPUT COMPLETE.<(SAVING DATA FILE.n=%6-?:Af:AS,С The robot vaporized.lu4"*"4(I'm out of ammunition.}vu* 68@<@,-* Ay@$B "y2((TO THE EAST IS AN OPEN DOOR.2 A,y/%(TO }THE EAST IS A LOCKED DOOR./ A}@B 0 }<2(&IT'S THE EASTERN END OF A LONG TUNNEL.< A}8.(}&IT'S THE WESTERN END OF A LONG TUNNEL.8 A} A D:BLKHOLE1STERN END OF A LONG TUNNEL.< A}8.(R_ERAO@A(@ 1 + }AR@1-@ @(ŭƭŭ!!( 頠(!!( 򠠱 }2((( ---- Softside presents ----7-@A <\ +AR@1-@@@( A }ROUND THER-@@ \(WORLDFR +!-@@5-@&@N(R G" };@@,"AR@H-@@"Je-@B:,?-@&B:,%$@@%$@M(7< },a-@@e L   N,,O-@AP P##6. } Q-@@/-@&@%M-@ &$@&@m(7@<$@&@,-@ }@   Y-@A d AeSS(K As captain of the interstellar craftPalomino, returnin }g from a long jour-fQQ(Iney, you find yourself face to face with a gigantic black hole. MovinggSS(Kcloser, you find }something even more unique-a ship sitting on the vortex'shMM(Eedge, unaffected by the immense grav- ity. It is Deep-Spac }e One, theiqD(Earth }. The ship was assumed lost, andit's crew presumed dead.P AZ A](nRR(J As the Palomino makes a pass over } the vessel, the silent, dead appari-oSS(Ktion suddently springs to life! Lights go on all over the Cygnus; herpPP }(Hdocking bay beckons to the smaller ship. The Palomino lands, and youqSS(Kstep into the legacy of a ship of robo }ts, a ship controlled by its onlyr++(#human survivor, Dr. Hans Reinhardt.sk(a(V Your mission is to escape from the }Cygnus, and inform the world of your discovery!k At] A(Z(EThree main (non-human) characters in this adv }enture need explaining.](upp(h is a ten-foot scarlet robot whose main purpose is to destroythose who oppos }e his master.vc(`(U is your friendly mechanical partner, and will help you where possible.c(wRR(JĠ } (wherever he may be hiding) is a battered ancestor of Vincent's,xhh(`and is the only survivor who knows that the h }umanoid robots are actually lobotomized crewmen.y A A(//(& In this adventure I will become your },,($eyes, ears and hands. You will tell**("me what to do with simple two word//(&commands such as GET AXE or GO S }TAIRS.,,($To move, type the direction you wish--(%to go in, NORTH, EAST, SOUTH or WEST,//(&or simply type the fi }rst letter of the--(%direction, N, E, S or W. To obtain a++(#list of what you are carrying, type(INVENTORY o }r just I."(, A1 A4(6//(&My vocabulary is limited, so I may not@,,($understand everything y }ou tell me toJ,,($do. If one way of wording somethingT++(#does not work, try another. People^,,($having trouble ar }e usually trying toh))(!do something beyond their (or my)r( capability.|(HH(@Some useful commands: LOOK, GET, } DROP HELP(( -@@#(Run from isk or ape Q }F:Ad,"@X*-@@#B(Running D:BLKHOLE1Q% D:BLKHOLE1 F:Ad,@EA0&-@@# }0''(Hit when tape is ready :AdAUD5 A -@@#!!  }AdAU F:Ad,"AUA0$L +V$$( ˠŠ[)) }(! (c) 1981 SoftSide Publications]//(&j$' D:BLKHOLE[)) qlB%DOS SYSB)AUTORUN SYSB1*WACE BAS+MATHWIZ DOC WACE BASMATH SYS